A Look At: Legionwood: Tale of the Two Swords

Full disclosure: I’ve have only played this game for an hour rather than fully completed it, so this is by no means a proper review (hence the slightly unusual title). However, I figured that this game was worth a look at despite my short play time of it, so consider this less a review and more a brief summing up of what stood out to me about this game and whether I’d be interested in playing it further.

So, for the curious, Legionwood: Tale of the Two Swords is an RPG in the style of the original Final Fantasy games that has been made in the development software RPGMaker by Dark Gaia Studios, whose previous games on Steam are Heroes of Legionwood, Legionwood 2 – Extended Cut and Mythos: The Beginning – Director’s Cut (although the last two games don’t have normal cuts anywhere except for their website, as far as I can tell). I can’t say much about them beyond that, but this is their highest rated game on Steam at the time of writing (85% positive reviews, although that’s out of 14 reviews total) and it is their first free game, so draw your own conclusions from that.

Speaking honestly, you can tell that this game has been made in RPGMaker if you’ve seen more than one game made through the software. However, I don’t mind this too much myself, as someone who doesn’t play these games a lot, and it does still result in some fairly decent graphics. There are a few cases where I found the layouts of the parts of the game I played to be a bit confusing (mostly because some things which didn’t look like obstacles actually were), but it wasn’t too bad overall. The story so far has been somewhat sensible, though I do have to question why it was felt travelling for a day to see the king was more important than the original aim of going out to purchase apples and do other general chores (although I’m not exactly the more patriotic of people myself, so maybe I’m approaching things from the wrong mindset there!).

The game itself is pretty simple to understand if you’ve played an RPG in your life. One of the things that caught me off guard (considering the only RPG series I have any huge familiarity with is Pokemon) is that, in zones where there are enemies, you can get attacked if you move into any square. Not a big issue for longer time RPG fans, but it does mean that you can’t avoid battles by avoiding the long grass like I thought you could! The game does start out somewhat difficult, but, if you know to stock up on healing items and avoid letting your health fall lower than the amount of damage you can take from the enemies on screen, you can pretty much breeze through the start of the game up until you get to about where I did, whereupon the difficulty takes a bit more of a step up. You also usually find some good equipment becomes available and, if you remember to improve your stats (I personally focused on defence), it’s a fair, but challenging game.

There’s not really a huge amount to add to that, if I’m honest. It’s just an RPG done in a retro style with a simply higher difficulty curve than might be expected. I don’t think it’s that bad a game, in all honesty: while it’s too early to call it a GOOD game, it’s certainly a decent way to pass the time and I could see myself having a lot of fun playing through this game. It’s not going to redefine the genre at all, but it’s a fun little time killer and it doesn’t cost anything, so, if you don’t have any spare cash and want to play a new game that’s an old school RPG, this seems like it might actually fit the bill, from what I’ve seen of it..